Well, I slept in and missed my chance to enter early.
Great.
It's been a while since I've taken a Round 1 loss.
But anyways, I decide to enter, because I had a new fun deck I wanted to try out.
It was LIGHT Beasts, and while it did well in testing last night, I wanted to see how well it would do in a tournament.
~~~
Round 1: Loss
Well, I was late, so I couldn't do much about it.
Round 2: XX vs. VayuSworn
Game 1: Never, ever, summon Voltic Bicorn against this deck. It ended up costing me the game because I milled 14 cards for him. =\
Game 2: Voltic Bicorn failed me again. I really should synchro for Scrap Archfiend instead.
Near the end, I was in control with Yellow Baboon and Elephun facedown and Rykos removed, but he tops a Sirocco after I had killed one the previous turn. No cards to stop an attack means I lose due to him having a Vayu in his grave. Sirocco pumping for the lose.
Round 3: OO vs. Exodia (?)
Game 1 & 2: It was easy wins really. This was the only time where I got a chance to bring out Thunder Unicorn and Voltic Bicorn in one duel.
Round 4: XX vs. Dark Fairies
Game 1: He sets up his grave, and then rushes me with Superbia, and Kristya with Honest in hand.
Game 2: Same deal as before, except this time after I used my sided D.D. Crow, he goes Orange Light. Then he follows with Trunade, Monster Reborn Superbia, bring out some Fairy, bring out in hand Kristya. Honest in hand also doesn't really help.
Round 5: BYE
While I had a bye, I had the best time since this morning just playing Blackwings. I switched my deck back because I was pretty sure I wasn't going to top anyways.
Playing my BW deck against my friend StormKing's old school (Hamsters) Quickdraw deck was fun. We had a good time!
~~~
So unfortunately, I go X-4, and totally scrubbed out.
The deck I built has potential, but really, without Summoner Monk and Rescue Cat, the deck isn't really worth playing.
Oh well.
I'll stick with Blackwings for a little while longer I guess.
Thanks for reading this post as usual.
-MonarchVV ; #9
Sunday, November 21, 2010
LIGHT Beasts
It's just an experiment, but I'll be taking my new deck idea to a local tournament.
Tomorrow will be two posts, one about how my deck did in the tournament, and the decklist itself.
Look forward to it!
-MonarchVV ; #9
Tomorrow will be two posts, one about how my deck did in the tournament, and the decklist itself.
Look forward to it!
-MonarchVV ; #9
Friday, November 19, 2010
Karakuri Synchros
I never noticed this, but the Synchro requirements are
"1 Tuner + 1 or more Machine-type monsters"
Perhaps they need a second look at...
-MonarchVV ; #9
"1 Tuner + 1 or more Machine-type monsters"
Perhaps they need a second look at...
-MonarchVV ; #9
Thursday, November 18, 2010
Divine Punishment
Wednesday, November 17, 2010
Skull Meister
Looks like this card has receive a ruling which will sort some things out about this card.
From Konami Employee Jerome McHale
An update for everyone: Skull Meister's effect CAN be used during the Damage Step. This will be added to the Starstrike Blast Rules Booklet on the official website in the very near future.
Looks like this card just got a major boost in its usefulness.
I still don't know how well it'll be used, with Six Samurai coming up soon and having nothing to do with the graveyard, but it'll still be used well against Plant Synchro decks and Darksoul searches.
Ehh just how important is the graveyard nowadays?
- MonarchVV ; #9
From Konami Employee Jerome McHale
An update for everyone: Skull Meister's effect CAN be used during the Damage Step. This will be added to the Starstrike Blast Rules Booklet on the official website in the very near future.
Looks like this card just got a major boost in its usefulness.
I still don't know how well it'll be used, with Six Samurai coming up soon and having nothing to do with the graveyard, but it'll still be used well against Plant Synchro decks and Darksoul searches.
Ehh just how important is the graveyard nowadays?
- MonarchVV ; #9
Tuesday, November 16, 2010
Turbo Pack 4
I think I talked about this before, but here is the actually list.
Ultimate Rare:
Tragoedia
Ultra Rare:
Gottoms' Emergency Call
Super Rare:
Debris Dragon
Blackwing - Sirocco the Dawn
Deep Sea Diva
Compulsory Evacuation Device
Rare:
Dunames Dark Witch
The End of Anubis
Psychic Commander
Advanced Ritual Art
Bark of Dark Ruler
Swallow Flip
Common:
Wattkid
Oscillo Hero
Mokey Mokey
Key Mace
King of the Skull Servants
Dark Hole
Amazoness Spellcaster
Gladiator Proving Ground
White Hole
~~~
Tragoedia being reprinted means that it can now be used in the European countries, which is a good plus for them
Compulsory Evacuation Device should of been Cold Wave, for it is deserving of a rarity bump.
The rares and commons are just plain trash.
Doesn't help people at all to get them.
Well, besides collectors.
- MonarchVV ; #9
Ultimate Rare:
Tragoedia
Ultra Rare:
Gottoms' Emergency Call
Super Rare:
Debris Dragon
Blackwing - Sirocco the Dawn
Deep Sea Diva
Compulsory Evacuation Device
Rare:
Dunames Dark Witch
The End of Anubis
Psychic Commander
Advanced Ritual Art
Bark of Dark Ruler
Swallow Flip
Common:
Wattkid
Oscillo Hero
Mokey Mokey
Key Mace
King of the Skull Servants
Dark Hole
Amazoness Spellcaster
Gladiator Proving Ground
White Hole
~~~
Tragoedia being reprinted means that it can now be used in the European countries, which is a good plus for them
Compulsory Evacuation Device should of been Cold Wave, for it is deserving of a rarity bump.
The rares and commons are just plain trash.
Doesn't help people at all to get them.
Well, besides collectors.
- MonarchVV ; #9
Monday, November 15, 2010
True Six Samurai
Ideally, what is the best counter to it?
More than likely, Gateway of the Six and mass destruction.
Both are the Six Samurai greatest weakness.
Without Gateway, suddenly Six Samurai are not so scary.
With mass destruction, nothing a Six Samurai player can do will bring them back into the game after losing so many cards.
However, both are countered by the Magatama of Musakani.
=\
Oh that, and Royal Decree hurts a ton too.
~~~
I propose Dust Tornado to strike up in popularity.
And Kinetic Soldier.
More than likely, Gateway of the Six and mass destruction.
Both are the Six Samurai greatest weakness.
Without Gateway, suddenly Six Samurai are not so scary.
With mass destruction, nothing a Six Samurai player can do will bring them back into the game after losing so many cards.
However, both are countered by the Magatama of Musakani.
=\
Oh that, and Royal Decree hurts a ton too.
~~~
I propose Dust Tornado to strike up in popularity.
And Kinetic Soldier.
Subscribe to:
Posts (Atom)
