Wednesday, November 3, 2010

Starstrike Blast Preview #2

The second day is here, which means that there's only 4 more days until the STBL Sneak Peek!

And we move onto the second card to look at which is....


Gaia Drake, The Universal Force

EARTH / Beast-Warrior / Fusion / Effect / 10 Stars / 3500 Atk / 2800 Def


"Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster


This card cannot be targeted or destroyed by the effect(s) of an Effect Monster.


And it's one of the new Synchro Fusion monsters!

Thankfully Konami has not totally given up on them yet, right?

And this card is what we're looking at today.

Gaia Drake, The Universal Force.

To be honest, I think "Gaia Drake, Knight of Sky and Earth" sounded much MUCH cooler.

The name means nothing in regard to the card, except that it belongs to the family of Gaia cards, which Yugi used. Not much support for those group of cards though, unfortunately.

Now usually, I would go into detail about everything in order, but as this is a Fusion, stuff must be done in order to make sense of this card.

Before even considering its Atk and its Def, we want to look at the number of ways it is possible to summon this guy. Because, if you can't bring it out fast, then there's no point in using him.

"Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster

Well, isn't that...restrictive.

There are only three ways to bring this guy out given its fusion materials.

Gaia Knight + Gaia Knight.

Gaia Knight + Natural Leodrake.

Gaia Knight + Scrap Archfiend.

Hmm..not looking too good so far.

However! The card lacks certain features other Fusion monsters have had in recent times. This card can be special summoned from the Extra Deck not only by Fusion, but also by Special Summon!

The only cases that I can think of this working would then be The Earth - Hex Sealed Fusion, Metamorphosis, and Summoner of Illusions.

In addition, Fusion substitutes are viable as there are no clauses on what has to be used as the material. King of the Swamp and The Earth - Hex Sealed Fusion make the summoning of this guy much easier then.

With the fusion substitute material summoning though, you still require another non-Effect Synchro monster on the field.

The printing of Miracle Synchro Fusion and Synchro Fusionist makes bringing this guy out simple as well.

With so much support to summon this guy, I think there are more than enough viable ways to bring him out.

On to the Atk, Def, and Effect.

3500 Atk / 2800 Def

This card cannot be targeted or destroyed by the effect(s) of an Effect Monster.

Now that is one impressive effect. Destruction and targeting are negated when it comes from a monster, and boasting a great 3500 Atk, and an huge wall of 2800 Def, getting through this monster will seem impossible without the effects of Spells and Traps.

While this format may appear to be Spell/Trap heavy, bringing this guy out means that you won't have much to fear from monsters.

Its effect is also the reason Summoner of Illusions work great with him: he won't be destroyed by the Summoner's effect during the end phase.

~~

Being a Fusion does have its negatives, but this monster makes up for it in brute force.

With great power, not much can stand in this card's way once it is on the field, in terms of monsters at least.

Combined with a card such as Royal Decree or Trap Stun, this is one card you will definitely have to fear.

Perhaps non-Effect Synchro monsters may potetially see more play, who knows?

And now to wrap this up.

This card, while it appears weak at first, is rather impressive compared to what recent Fusion monsters have been like.

I give this card a 3/5.

And hey, its art is great to look at too. 5/5 on that.

With this, another card is previewed, and another post is up.

Thanks for reading as always.

The third card will be up tomorrow!

- MonarchVV ; #9

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